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The general trademark of a manufacturer by which the consumer knows its products. A manufacturer can have multiple brand names. Some manufacturers license their brand names to other producers.
Product name:
Product name is a brand's identification of a product, often a model name, but not totally unique as it can include some product variants. Product name is a key part of the Icecat product title on a product data-sheet.
Product code :
The brand's unique identifier for a product. Multiple product codes can be mapped to one mother product data-sheet if the specifications are identical. We map away wrong codes or sometimes logistic variants.
Category :
The graphics card, also known as the video card, is the complete graphical subsystem of the PC. It is responsible for the quality and speed of video processing. For users that wish to play games or work with multimedia applications, it is especially important to have a video board with a high performance graphics processor and enough memory.
graphics cards
Data-sheet quality: created/standardized by Icecat
The quality of the product data-sheet can be on several levels:
only logistic data imported: we have only basic data imported from a supplier, a data-sheet is not yet created by an editor.
created by CLUB3D: a data-sheet is imported from an official source from a manufacturer. But the data-sheet is not yet standardized by an Icecat editor.
created/standardized by Icecat: the data-sheet is created or standardized by an Icecat editor.
Included since: 02 May 2006
The date Icecat noticed for the first time that this product was included in the price list of a channel partner
Info modified on: 11 Aug 2016 14:30:59
The date of the most recent change of this product data-sheet in Icecat.
Product views: 11974
This statistic is based on the 61881 using ecommerce sites (eshops, distributors, comparison sites, ecommerce ASPs, purchase systems, etc) downloading this Icecat data-sheet since 02-05-06 Only sponsoring brands are included in the free Open Icecat content distribution as used by 60239 free Open Icecat users .
Long product name CLUB3D 7600GS:
The short editorial description of CLUB3D 7600GS
7600GS 256MB DDR2, DIrectX9, DVI, TV-out, PCI-E

Marketing text CLUB3D 7600GS

The official marketing text of CLUB3D 7600GS as supplied by the manufacturer
NVIDIA® CineFX™ 4.0 Shading Architecture
- Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions

NVIDIA® Intellisample™ 4.0 Technology
- Advanced 16x anisotropic filtering (with up to 128 Taps)
- Blistering-fast antialiasing and compression performance
- Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Support for normal map compression
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear

NVIDIA® UltraShadow™ II Technology
- Designed to enhance the performance of shadow-intensive games

NVIDIA® SLI™ Technology
- Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Scales performance on over 60 top PC games and applications

NVIDIA® PureVideo™ Technology
- Adaptable programmable video processor
- High-definition MPEG-2 and WMV9 hardware acceleration
- Spatial-temporal de-interlacing
- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
- 4-tap horizontal, 5-tap vertical scaling
- Overlay color temperature correction
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated HDTV output Composited Desktop Hardware Engine
- Video post-processing
- Real time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven special effects and animation technology capability

Advanced Display Functionality
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView® multi-display technology capability

Advanced Engineering
- Designed for PCI Express x16
- Designed for high-speed GDDR3 memory

NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology
- DVC color controls
- DVC image sharpening controls

API Support
- Complete DirectX support, including the
latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0
Short summary description CLUB3D 7600GS:
This short summary of the CLUB3D 7600GS data-sheet is auto-generated and uses the product title and the first six key specs.
CLUB3D 7600GS, 9.0c, GDDR2, 2560 x 1600 pixels, Pentium/ Athlon
Long summary description CLUB3D 7600GS:
This is an auto-generated long summary of CLUB3D 7600GS based on the first three specs of the first five spec groups.
CLUB3D 7600GS. Maximum resolution: 2560 x 1600 pixels, Processor frequency: 400 MHz, Graphics adapter RAMDAC: 400 MHz. Graphics adapter memory type: GDDR2, Memory bus: 128 bit, Memory clock speed: 800 MHz. DirectX version: 9.0c, Shader model version: 3.0, OpenGL version: 2.0. Minimum processor: Pentium/ Athlon, Minimum RAM: 128 MB
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Maximum resolution*
The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
2560 x 1600 pixels
Processor frequency*
The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
400 MHz
Graphics adapter RAMDAC
400 MHz
Graphics adapter memory type*
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate.
Memory bus*
Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC.
128 bit
Memory clock speed
The frequency at which the memory (e.g. RAM) runs.
800 MHz
Ports & interfaces
Dual VGA
Ports & interfaces
I/O ports
An interface on a device to which you can connect another device.
DirectX version *
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
Shader model version *
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
OpenGL version *
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
System requirements
Minimum RAM
The lowest RAM (memory) required to run a computer program or operating system.
128 MB
Minimum processor
The lowest speed that the computer processor can run at, or the minimum amount of processing capacity that can be used, for the computer and particular program(s) to function.
Pentium/ Athlon
Other features
Mac compatibility
Product can be used with Apple Mac software and/or hardware.