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MSI Radeon X1600 XT GDDR3

The general trademark of a manufacturer by which the consumer knows its products. A manufacturer can have multiple brand names. Some manufacturers license their brand names to other producers.
Product name:
Product name is a brand's identification of a product, often a model name, but not totally unique as it can include some product variants. Product name is a key part of the Icecat product title on a product data-sheet.
Radeon X1600 XT
Product code :
The brand's unique identifier for a product. Multiple product codes can be mapped to one mother product data-sheet if the specifications are identical. We map away wrong codes or sometimes logistic variants.
The graphics card, also known as the video card, is the complete graphical subsystem of the PC. It is responsible for the quality and speed of video processing. For users that wish to play games or work with multimedia applications, it is especially important to have a video board with a high performance graphics processor and enough memory.
Graphics Cards
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Info modified on: 04 Apr 2019 05:46:50
The date of the most recent change of this product data-sheet in Icecat.
Long product name MSI Radeon X1600 XT GDDR3 :
The short editorial description of MSI Radeon X1600 XT GDDR3

Radeon X1600 XT 256MB DDR3, PCI-Express
MSI Radeon X1600 XT GDDR3:
The official marketing text of MSI Radeon X1600 XT GDDR3 as supplied by the manufacturer

• Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware.
• Shader Model 3.0 vertex and pixel shader support:
- Full speed 32-bit floating point processing.
- High dynamic range rendering with floating point blending and anti-aliasing support.
- High performance dynamic branching and flow control.
• Complete feature set also supported in OpenGL® 2.0.

Anti-Aliasing and Anisotropic Filtering
• 2x/4x/6x Anti-Aliasing modes:
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns,
and centroid sampling.
- New adaptive anti-aliasing mode.
- Temporal anti-aliasing.
- Lossless color compression (up to 6:1) at all resolutions, up to and including wide screen
• 2x/4x/8x/16x Anisotropic Filtering modes:
- Up to 128-tap texture filtering.
- Adaptive algorithm with performance and quality options.

3Dc+™ Advanced Texture Compression
• High quality 4:1 compression for normal maps and luminance maps.
• Works with any single-channel or two-channel data format.

Next-Generation HYPER Z™ Technology
• Hierarchical Z-Buffer with Early Z Test.
• Lossless Z-Buffer Compression (up to 48:1).
• Fast Z-Buffer Clear.
• Z Cache optimized for real-time shadow rendering.
• Optimized for performance at high display resolutions, up to and including widescreen HDTV.

Avivo™ Video and Display Engine
• New advanced video capabilities, including high fidelity gamma, color correction and scaling.
• Dual independent display controllers that support true 30-bpp throughout the display pipe.
- Full symmetry on both heads.
- Each display controller supports display resolutions beyond 2560x1600.
• Advanced DVI capabilities, including 10-bit, 16-bit HDR output.

• YPrPb component output for direct drive of HDTV displays.
• Seamless integration of pixel shaders with video in real time.
• VIDEOSOAP™ noise removal filtering for captured video.
• MPEG1/2/4 decode and encode acceleration.
- DXVA support.
- Hardware motion compensation, iDCT, DCT and color space conversion.
• All-format DTV/HDTV decoding.
• Adaptive per-pixel de-interlacing and frame rate conversion (temporal filtering).

CrossFire™ Support
• Lossless Z-Buffer Compression (up to 48:1). Multi-GPU technology ready.
• Four modes of operation.

- Alternate frame rendering for maximum performance.
- Supertiling for optimal load-balancing.
- Scissoring for compatibility.
- Super AA for maximum image quality.

• Memory interface: 128-bit
• Engine Clock Speed: 587MHz
• Memory Clock Speed: 1386MHz
• Pixel Shader Processor: 12
• Peak Pixel Fill Rate: 2.36Gpixels/s
• Peak Vertex Throughput: 1180
• Operating Systems Support Windows® XP / 2000
• Power supply of 350 (and up) watt is highly recommended for system stability
• 2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M

Short summary description MSI Radeon X1600 XT GDDR3:
This short summary of the MSI Radeon X1600 XT GDDR3 data-sheet is auto-generated and uses the product title and the first six key specs.

MSI Radeon X1600 XT, GDDR3, 128, 16.7M, 1386 MHz, 2048 x 1536 pixels

Long summary description MSI Radeon X1600 XT GDDR3:
This is an auto-generated long summary of MSI Radeon X1600 XT GDDR3 based on the first three specs of the first five spec groups.

MSI Radeon X1600 XT. Processor frequency: 587 MHz. Graphics adapter memory type: GDDR3, Memory bus: 128, 16.7M, Memory clock speed: 1386 MHz. Maximum resolution: 2048 x 1536 pixels. DirectX version: 9.0, OpenGL version: 2.0

Processor frequency *
The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
587 MHz
Maximum resolution *
The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
2048 x 1536 pixels
Graphics adapter RAMDAC
400 MHz
Parallel processing technology support *
Parallel processing technology is the simultaneous use of more than one CPU or processor core to execute a program or multiple computational threads. Ideally, parallel processing makes programs run faster because there are more engines (CPUs or Cores) running it. In practice, it is often difficult to divide a program in such a way that separate CPUs or cores can execute different portions without interfering with each other. Most computers have just one CPU, but some models have several, and multi-core processor chips are becoming the norm. There are even computers with thousands of CPUs.
Not supported
Graphics adapter memory type *
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate.
Memory bus *
Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC.
128, 16.7M
Memory clock speed
The frequency at which the memory (e.g. RAM) runs.
1386 MHz
Ports & interfaces
I/O ports
An interface on a device to which you can connect another device.
Dual VGA
TV tuner integrated *
Device has an in-built TV tuner.
DirectX version *
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
Shader model version *
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
OpenGL version *
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
Dual Link DVI *
A dual-link DVI interface sends data over both of the DVI links to the monitor, and this is how higher resolutions are achieved. With dual-link DVI, a resolution of 2048 x 1536 is possible.
Full HD
Full High Definition (HD) means that a display supports a resolution of 1920 x 1080 pixel, and has a digital TV connection.
Dual DVO
System requirements
Minimum system requirements
Packaging data
Bundled software
Software distributed with another product such as a piece of computer hardware or other electronic device, or a group of software packages which are sold together. A software suite is an example of bundled software, as is software which is pre-installed on a new computer.
Other features
Mac compatibility
Product can be used with Apple Mac software and/or hardware.
Power requirements
350 W
Compatible operating systems
List of desktop operating systems tested as compatible with this product.
Windows 2000/XP
Compatible products
Other products that can be used with this product.